Skip to content
Exit presentation

A Square and A Cube

Each new layer is the next odd number

A patch is 4 tiles across. You want it 5 across. You do not start again.

A 4 × 4 square, ready to grow.
Step 1 of 5
  1. A 4 × 4 square, ready to grow.
  2. Right strip: 4 tiles.
  3. Bottom strip: 4 tiles.
  4. Corner tile: 1 more. Layer = 9.
  5. 16 + 9 = 25 = 5².

Rule: Growing a square adds an L-shaped layer. The layers are the odd numbers in order. Add them from 1 and every total is a square.

  • 1 + layer 3 = 4
  • 4 + layer 5 = 9
  • 9 + layer 7 = 16
  • 16 + layer 9 = 25

Each layer is two equal strips and one corner tile. Two equal strips make an even number. The corner tile makes it odd.

This gives a shortcut. Take 75² = 5625. To reach 76, add two strips of 75 and a corner. That is 2 × 75 + 1 = 151. So 76² = 5625 + 151 = 5776.

This gives a test too. Take away 1, 3, 5 and 7 from 16, step by step.

  • 16 − 1 = 15
  • 15 − 3 = 12
  • 12 − 5 = 7
  • 7 − 7 = 0

You reach 0, so 16 is a square. Try 20. After 1, 3, 5 and 7, 4 is left. The next odd number, 9, is more than 4. So you never reach 0, and 20 is not a square.

Tap Add a layer. Watch each new L-shape.

Loading lab…

Jump to lesson

This track

  1. 0 Start here
  2. 1 A number you can draw as a square
  3. 2 Each new layer is the next odd number
  4. 3 A test that can only say no
  5. 4 Going back to the side you started from
  6. 5 Pairing the primes finds the side
  7. 6 Checkpoint: squares, the staircase and roots
  8. 7 When no whole number fits
  9. 8 A cube number counts real cubes
  10. 9 What cubes end in, and what they add up to
  11. 10 Grouping the primes in threes
  12. 11 Which count is the job asking for
  13. 12 Checkpoint: in between, cubes and cube roots
  14. 13 The big picture
  15. 14 Track quiz

Other tracks