Computing & AI Class 7
Programming with Blocks II
Keep a number, change it, wait for taps, nest blocks, and plan a game first.
8 lessons · ~35 min total
Track progress — 0 of 8 lessons read 0%
Lessons in this topic
- 0 Start here A roadmap: a named box, changing it, waiting for a tap, nesting, and planning first. · 2 min You are here
- 1 A box with a name on it A variable is a named box that holds one value at a time. Setting it replaces what was there. · 4 min
- 2 Changing what is in the box Add 1 to score reads the old value, works out a new one, and writes it back. · 5 min
- 3 Waiting for something to happen An event block names one happening and runs its group when that happening comes. · 5 min
- 4 One block inside another A repeat inside an if, or an if inside a repeat. The order changes the answer. · 6 min
- 5 Plan it before you build it Writing a small game down first shows the step you forgot. · 5 min
- 6 The big picture Five ideas, put together into a small tapping game. · 3 min
- 7 Track quiz A cheat-sheet table and a quiz on the box, changing it, events, nesting and plans. · 5 min
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