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Computing & AI Class 7

Programming with Blocks II

Keep a number, change it, wait for taps, nest blocks, and plan a game first.

8 lessons · ~35 min total

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Lessons in this topic

  1. 0 Start here A roadmap: a named box, changing it, waiting for a tap, nesting, and planning first. · 2 min You are here
  2. 1 A box with a name on it A variable is a named box that holds one value at a time. Setting it replaces what was there. · 4 min
  3. 2 Changing what is in the box Add 1 to score reads the old value, works out a new one, and writes it back. · 5 min
  4. 3 Waiting for something to happen An event block names one happening and runs its group when that happening comes. · 5 min
  5. 4 One block inside another A repeat inside an if, or an if inside a repeat. The order changes the answer. · 6 min
  6. 5 Plan it before you build it Writing a small game down first shows the step you forgot. · 5 min
  7. 6 The big picture Five ideas, put together into a small tapping game. · 3 min
  8. 7 Track quiz A cheat-sheet table and a quiz on the box, changing it, events, nesting and plans. · 5 min