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Computing & AI Class 8

AI Literacy III: How Machines Learn

Guess by nearest example, map a whole board, group without labels, and spot data bias.

8 lessons · ~45 min total

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Lessons in this topic

  1. 0 Start here A roadmap: guess from the nearest crate, map a whole board, group with no prices, test on new crates, spot one-sided examples. · 3 min You are here
  2. 1 Guess from the nearest crate To guess a new crate, find the nearest priced crate and copy its price. · 6 min
  3. 2 A guess for every square Ask every square for its nearest crate, and eight crates make a whole map. · 6 min
  4. 3 Groups with no prices Rub the prices off and crates can still be grouped by how close they sit. · 6 min
  5. 4 Test on crates it never saw Keep some crates back, then count how many the program guesses right. · 6 min
  6. 5 Examples from one place If every example comes from one place, the program is wrong about other places. · 6 min
  7. 6 The big picture Five ideas: nearest crate, whole board, no labels, test data, one-sided examples. · 4 min
  8. 7 Track quiz A cheat-sheet table, then fifteen questions on the five ideas. · 8 min