Computing & AI Class 8
AI Literacy III: How Machines Learn
Guess by nearest example, map a whole board, group without labels, and spot data bias.
8 lessons · ~45 min total
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Lessons in this topic
- 0 Start here A roadmap: guess from the nearest crate, map a whole board, group with no prices, test on new crates, spot one-sided examples. · 3 min You are here
- 1 Guess from the nearest crate To guess a new crate, find the nearest priced crate and copy its price. · 6 min
- 2 A guess for every square Ask every square for its nearest crate, and eight crates make a whole map. · 6 min
- 3 Groups with no prices Rub the prices off and crates can still be grouped by how close they sit. · 6 min
- 4 Test on crates it never saw Keep some crates back, then count how many the program guesses right. · 6 min
- 5 Examples from one place If every example comes from one place, the program is wrong about other places. · 6 min
- 6 The big picture Five ideas: nearest crate, whole board, no labels, test data, one-sided examples. · 4 min
- 7 Track quiz A cheat-sheet table, then fifteen questions on the five ideas. · 8 min
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