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Sound Waves: Characteristics and Applications

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Sound starts at something shaking. This chapter shows how sound gets to you.

Shake, medium, wave — the whole chapter in one line.

This is Chapter 10, Exploration — Sound Waves: Characteristics and Applications.

What you will learn

  • Something has to shake. Stop the shaking and the sound stops.
  • A medium carries it. A medium is what sound travels through. With no medium, no sound arrives.
  • What moves. The wave travels. The medium only shakes in place.
  • Loudness. A bigger amplitude is a louder sound. Amplitude is how far a shake moves from rest.
  • Pitch. More shakes a second is a higher note. Pitch is how high or low a sound seems.
  • What we hear. People hear 20 Hz to 20 000 Hz. Lower is infrasound. Higher is ultrasound.
  • Echoes. A hard surface sends sound back.
  • Sonar. Timing an echo gives a distance.
  • Wavelength. Speed = wavelength × frequency. Frequency means shakes a second. A wavelength is the length of one wave.

Need a quick recap?

These earlier lessons help. Open one if a later sentence is hard to follow.

  • They never stop moving — particles keep moving, even with no push.
  • Three arrangements — solid, liquid and gas pack the same particles differently.
  • Reflection's law — light leaves a surface at the angle it arrived.
  • A rate — compare two kinds of amount, keeping units.
  • How fast, not just how far — speed compares distance against time.

Stay safe

Nothing here makes a loud sound. Every wave is drawn on the screen.

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This track

  1. 0 Start here
  2. 1 Something has to shake
  3. 2 It needs something to travel through
  4. 3 What actually moves
  5. 4 How loud it is
  6. 5 How often it shakes
  7. 6 What we can hear
  8. 7 Checkpoint: loudness, pitch and hearing
  9. 8 It comes back
  10. 9 Putting the return to work
  11. 10 Wavelength, frequency and speed
  12. 11 The big picture
  13. 12 Track quiz

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