Start here
Sound starts at something shaking. This chapter shows how sound gets to you.
This is Chapter 10, Exploration — Sound Waves: Characteristics and Applications.
What you will learn
- Something has to shake. Stop the shaking and the sound stops.
- A medium carries it. A medium is what sound travels through. With no medium, no sound arrives.
- What moves. The wave travels. The medium only shakes in place.
- Loudness. A bigger amplitude is a louder sound. Amplitude is how far a shake moves from rest.
- Pitch. More shakes a second is a higher note. Pitch is how high or low a sound seems.
- What we hear. People hear 20 Hz to 20 000 Hz. Lower is infrasound. Higher is ultrasound.
- Echoes. A hard surface sends sound back.
- Sonar. Timing an echo gives a distance.
- Wavelength. Speed = wavelength × frequency. Frequency means shakes a second. A wavelength is the length of one wave.
Need a quick recap?
These earlier lessons help. Open one if a later sentence is hard to follow.
- They never stop moving — particles keep moving, even with no push.
- Three arrangements — solid, liquid and gas pack the same particles differently.
- Reflection's law — light leaves a surface at the angle it arrived.
- A rate — compare two kinds of amount, keeping units.
- How fast, not just how far — speed compares distance against time.
Stay safe
Nothing here makes a loud sound. Every wave is drawn on the screen.