Skip to content
Exit presentation

Number Play

Track quiz

Twelve ideas, twelve checks. Look back at the table whenever you need.

Number Play — twelve tricks you can now prove or break
TrickHow far it goes
Digit sumSame leftover on 9 and on 3, for a number and its digit sum.
Why it worksEvery column is a run of nines, plus a leftover. The leftovers decide.
Odd times evenEven if either number is even. Odd only if both are odd.
Turn it roundThe bigger of the two numbers minus the smaller = 9 × the gap between the digits.
Several cluesAny order gives the same survivors. Count them: none, one, or more.
The breaking caseOne failed case ends a claim. A run of good cases proves nothing.
Saying whyEach sentence uses only what came before it. An example checks one case. It is not a step of the argument.
Add odd and evenAdd some numbers. Count how many are odd. If that count is even, the sum is even. If that count is odd, the sum is odd.
Magic squareA magic square has equal sums in every row, column and diagonal. Use nine numbers that follow each other, like 1 to 9. The centre cell holds the middle one. The magic sum is 3 times it.
Count rhythmsA rhythm of n beats starts with a 1 or a 2. After a 1, any rhythm of n − 1 beats can follow. After a 2, any rhythm of n − 2 beats can follow. Add the two counts.
Letter puzzleIn these puzzles each letter is one digit. Different letters are different digits. A number does not start with 0. Start at the units column.
Even or odd expressionThe nth even number is 2n. The nth odd number is 2n − 1. With an even number in front of n, the plain number decides. With an odd one, the value can be even or odd.

The digits of 6284 add up to 20. What does that tell you about dividing 6284 by 3?

  • It leaves 20 over
  • It leaves 2 over, the same as 20 leaves
  • Nothing, because 20 is not a multiple of 3

Why can adding up the digits decide whether 3 divides a number?

  • Every column is a run of nines plus a leftover. Nines always divide by 3
  • Because 3 divides 10, so the columns make no difference
  • It is a memory trick, with no reason behind it

You work out 6 × 7. What decides whether the answer pairs up completely?

  • The bigger number 7, which is odd
  • The 6, because one even number in the pair is enough
  • Nothing, until the whole answer is paired off by hand

A two-digit number is built from the digits 8 and 3. Take the smaller of it and its reverse away from the bigger. What do you get?

  • 27, because that is what the trick always gives
  • 9, because the answer is always 9 itself
  • 45

Some clues leave 48 and 84 standing. What should you write down as the result?

  • 48, because it is the first one you come to
  • Both of them — these clues cannot tell the two apart
  • Neither, because a puzzle with two answers must be broken

A claim about every number fits the first six cases. It fails on the seventh. What is it worth?

  • Six sevenths of a rule, so it is nearly always safe
  • Nothing as a claim about every number — one failed case ends it
  • It still holds, as long as the seventh case is left out

Why is 52 − 25 = 27 not a step in the argument?

  • It checks one case. It does not cover every two-digit number
  • It is too small a number to count
  • The order of an argument never matters

You add 9 odd numbers and 4 even numbers. Is the sum odd or even?

  • Even, because the 4 even numbers make it even
  • Odd, because 9 is an odd count
  • There is no way to tell

A 3 by 3 magic square uses the numbers 11 to 19. What is its magic sum?

  • 45
  • 15
  • 135

4 beats give 5 rhythms. 5 beats give 8 rhythms. How many rhythms have 6 beats?

  • 40
  • 16
  • 13

In K + K + K + L = KK, what is L?

  • 8
  • 3
  • 1

Which expression is always odd, for every whole number n?

  • 3n + 7
  • 5n + 2
  • 4n + 7

Number Play is Chapter 6 of Part I. You arrived with a trick you could not explain. Now you can prove it, or break it.

Next: A Tale of Three Intersecting Lines. Three lines meet to make a triangle. Then we study its angles.

Jump to lesson

This track

  1. 0 Start here
  2. 1 What a digit sum remembers
  3. 2 Why adding the digits knows anything
  4. 3 Odd and even, multiplied
  5. 4 Turn it round and subtract
  6. 5 Several clues at once
  7. 6 The case that breaks it
  8. 7 Saying why, in order
  9. 8 Odd and even, added
  10. 9 Magic squares
  11. 10 Counting rhythms
  12. 11 Letters for digits
  13. 12 Even or odd expressions
  14. 13 Checkpoint: sums, squares and sequences
  15. 14 The big picture
  16. 15 Track quiz

Other tracks