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Number Play

Saying why, in order

The reverse trick works — but can you say why, in order?

Four sentences, jumbled: Answer, Reverse, Number, Subtract.
Step 1 of 4
  1. Four sentences, jumbled: Answer, Reverse, Number, Subtract.
  2. Number needs nothing. Place it first.
  3. Reverse needs the number. Place it next.
  4. Subtract needs both. Answer needs subtract. In order: Number, Reverse, Subtract, Answer.

An argument, in the maths sense

Yes. Let a be the tens digit and b the ones digit. The number is 10a + b. Its reverse is 10b + a. Four short sentences give the reason, each using only earlier ones.

Two people arguing are disagreeing. Here the word means something else. An argument is a list of sentences. Each sentence gives the listener one more step.

The rule

Each sentence may use only what earlier sentences said. A sentence that needs a fact not yet said must move later.

In the list below, "ten of" a digit means 10 times it. "Nine of" a digit means 9 times it.

The reason for reverse and subtract, in an order that works:

  1. The number is ten of its tens digit, plus its ones digit.
  2. The reverse has ten of the ones digit, plus the tens digit.
  3. Subtracting leaves nine of one digit, less nine of the other.
  4. That is nine times the gap between the two digits.

Steps 1 and 2 must come before step 3. Step 3 subtracts the smaller number from the bigger.

Check step 3 on 52. Nine of 5 is 45. Nine of 2 is 18. 45 − 18 = 27.

An example like 52 − 25 = 27 is not a step. It checks one case. It does not prove every case.

Tap the sentence that comes next. A sentence that needs a missing fact is refused.

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This track

  1. 0 Start here
  2. 1 What a digit sum remembers
  3. 2 Why adding the digits knows anything
  4. 3 Odd and even, multiplied
  5. 4 Turn it round and subtract
  6. 5 Several clues at once
  7. 6 The case that breaks it
  8. 7 Saying why, in order
  9. 8 Odd and even, added
  10. 9 Magic squares
  11. 10 Counting rhythms
  12. 11 Letters for digits
  13. 12 Even or odd expressions
  14. 13 Checkpoint: sums, squares and sequences
  15. 14 The big picture
  16. 15 Track quiz

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