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The team starts at 0 points. It loses 3, then 4 more. What is its score now?
This is Part II, Chapter 2, Operations with Integers. Let's make it easy first.
What you will learn
In this track, a move is one walk along a number line.
- Add two negatives. Both moves go the same way.
- Add mixed signs. One move each way. The bigger move decides which side of 0 the answer is.
- Take away, as an add. One rule instead of two.
- Multiply and share. The same move, repeated or undone.
- What zero does. Four jobs, and one it cannot do.
- Where we use it. A thermometer, a lift, a score.
- Zero pairs. Tokens (small counters) that cancel. Then you can take away any number.
- Additive inverse. The partner that adds back to zero.
- Many factors. Count the negatives to find the sign.
- A bracket. Multiply each part, then add.
Every teaching lesson has a lab. Tap or slide. Watch what moves.
If you are unsure about negative numbers, revisit them first.