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Algebra Play

The big picture

Ten moves, one habit. Check every rewrite with a number.

Algebra Play — the whole track on one screen
IdeaRememberExample
PartsA coefficient, and a letter part if there are letters.5a²: coefficient 5
JoiningAdd or subtract coefficients. Letters do not change.four dates: 4a + 16
Term × termMultiply coefficients, write letters side by side.3x × 4x = 12x²
Into a bracketThe term reaches every term inside.2(3a + 5) = 6a + 10
Two bracketsEvery term meets every term, then join.(x + 3)(x + 5) = x² + 8x + 15
Square in foura² + 2ab + b², drawn as four pieces.85² = 6,400 + 800 + 25
Easy way roundA pattern that is true at every value.98 × 98 = 9,604
Factor outDivide by the shared part. Write it outside.6x + 9 = 3(2x + 3)
Put a number inOne mismatch proves a rewrite wrong.x² ≠ 2x at x = 3
A trick as a lineName it, write each step, join.x + 4 − x = 4

Part II, Chapter 6 is Algebra Play. Your book uses them on number tricks, number pyramids and calendar squares. A number pyramid stacks numbers in rows.

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This track

  1. 0 Start here
  2. 1 What a term is built from
  3. 2 Joining terms of one kind
  4. 3 One term times another
  5. 4 Multiplying a bracket by one term
  6. 5 Every term of one meets every term of the other
  7. 6 Checkpoint: parts, joining and multiplying
  8. 7 A square cut into four pieces
  9. 8 The easy way round an awkward product
  10. 9 Taking out what every term shares
  11. 10 Putting a number in to find out
  12. 11 From a situation to a line
  13. 12 Checkpoint: patterns, factors and checking
  14. 13 The big picture
  15. 14 Track quiz

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