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Light – Reflection and Refraction

Bending by a rule too

A pencil in a glass of water looks bent at the surface. Light bends there.

Air above, glass below. The normal is square to the boundary.
Step 1 of 3
  1. Air above, glass below. The normal is square to the boundary.
  2. The ray arrives at 40° from the normal, in air.
  3. It bends towards the normal. The angle in the glass is about 25.4°.

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The rule

Refraction is light bending as it crosses into another material. The angle i is in the first material. The angle r is in the second. Both are measured from the normal. The sine of an angle is written sin. A calculator or a table gives it.

The laws of refraction
LawWhat it says
The bendEntering an optically denser material, a ray bends towards the normal. Leaving it, the ray bends away.
One planeThe incident ray, the refracted ray and the normal lie in one plane.
One ratioFor one pair of materials and one colour of light, sin i / sin r is the same at every angle.

Along the normal, a ray does not bend.

The fixed ratio is the refractive index, n. For light coming from a vacuum, n = c / v. We treat air as a vacuum. Here c is the speed of light in a vacuum. And v is its speed in the material. This v is a speed, not an image distance.

Refractive index, approximately
Materialn
Water1.33
Glass1.5
Diamond2.42

A material with a bigger n is optically denser. This is not the same as heavier. Since n = c / v, a bigger n means slower light.

Worked example

A ray enters glass, n = 1.5, from air at i = 40°.

The law says sin i / sin r = n. So sin r = sin i / n. The sine of 40° is 0.643.

sin r = sin i / n = 0.643 / 1.5 = 0.428, so r ≈ 25.4°. That is the angle whose sine is 0.428. A calculator finds it.

Light in glass is slower: v = c / 1.5. With c = 3 × 10⁸ m/s, v = 2 × 10⁸ m/s.

Send a ray back along the bent path. It goes back out along the first path.

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This track

  1. 0 Start here
  2. 1 Bouncing by the rule
  3. 2 Mirrors that are not flat
  4. 3 What the mirror does to an image
  5. 4 Two rays are enough
  6. 5 The mirror formula
  7. 6 Bending by a rule too
  8. 7 The lens formula
  9. 8 How strong a lens is
  10. 9 Through a glass slab
  11. 10 Checkpoint: mirrors, lenses and slabs
  12. 11 The big picture
  13. 12 Track quiz

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