Lesson 0 of 8
Start here
Show on a big screenA game needs to count mangoes. Blocks you know move a sprite, repeat, or ask. A sprite is a character on the screen. None keeps a number.
What this track covers
- A named box — a place to keep one number.
- Changing it — read the box, then write a new number.
- Waiting — a group of blocks that runs when a tap happens.
- Nested blocks — one block inside another.
- Planning first — write the steps of a game before you build it.