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Lesson 2 of 11

A scale from 0 to 1

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8 min

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A jar holds ten glass marbles: five red, three blue, two green. Draw one without looking.

A line from 0 to 1.
Step 1 of 4
  1. A line from 0 to 1.
  2. 0 is impossible. 1 is certain.
  3. Red is 5 of 10 marbles: its chance is 0.5.
  4. Blue is 0.3 and green is 0.2. All three add to 1.

Chances are numbers

Each marble is equally likely to be picked. Red's share is 5/10 = 0.5. Blue is 3/10 = 0.3. Green is 2/10 = 0.2.

Probability — a chance written as a number. Write it as a fraction, a decimal or a percentage.

Outcome — one possible result of a draw. Here the outcomes are red, blue and green.

The two ends of the line

Impossible — a draw that cannot happen. Its chance is 0. No yellow marble is in the jar. So yellow's chance is 0.

Certain — a draw that must happen. Its chance is 1. The marble is always red, blue or green. So that chance is 1.

Between the ends we use words: less likely, even chance, more likely. An even chance is 1/2.

The jar's three colours, and their chance on the line
ColourMarbles in the jarChance
Red5 of 100.5
Blue3 of 100.3
Green2 of 100.2

0.5 + 0.3 + 0.2 = 1. One draw gives one colour. The three chances together make 1.

Red is 0.5, so "not red" is 1 − 0.5 = 0.5. Check: blue and green give 0.3 + 0.2 = 0.5.

Rule: A chance is a number from 0 to 1. 0 is . 1 is . The chances of all the of one draw add to 1.

Watch out!

A 1-in-1000 chance is not 0. It is a small number above 0. It can still happen.

The jar below holds 10 marbles. Slide the number of red marbles from 0 to 10. The pointer shows the chance of red on the line. Match each goal.

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