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Lesson 14 of 16

The big picture

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A trick that works is interesting. A trick you can explain is one you understand.

Number Play — twelve ideas, on one screen
IdeaRemember
Digit sumsA number and its digit sum leave the same amount over on 9 and on 3.
Why it worksEvery column is a run of nines, plus a leftover. Nines divide by 3 and by 9.
Odd times evenEven if either number is even. Odd only if both numbers are odd.
Reverse and subtractThe bigger of the two numbers minus the smaller = 9 × the gap between the two digits.
Many cluesApply every clue. Count what survives: none, one, or more than one.
When it stopsOne failed case kills a claim. Nine good cases prove nothing.
Saying whyEach sentence uses only what came before it. An example checks one case. It is not a step.
Odd and even, addedAdd some numbers. Count how many are odd. If that count is even, the sum is even. If that count is odd, the sum is odd.
Magic squaresA magic square has equal sums in every row, column and diagonal. Use nine numbers that follow each other, like 1 to 9. The centre cell holds the middle one. The magic sum is 3 times it.
Counting rhythmsA rhythm of n beats starts with a 1 or a 2. After a 1, any rhythm of n − 1 beats can follow. After a 2, any rhythm of n − 2 beats can follow. Add the two counts.
Letters for digitsIn these puzzles each letter is one digit. Different letters are different digits. A number does not start with 0. Start at the units column.
Even or odd expressionsThe nth even number is 2n. The nth odd number is 2n − 1. With an even number in front of n, the plain number decides. With an odd one, the value can be even or odd.